#pragma once

#include "GameState.h"

class LevelCompleteState : public GameState
{
	int cursor;

	int LevelSelectNavID;
	int ReplayNavID;
	int ContinueNavID;

	RECT LevelCompleteMenuRect;

public:
	LevelCompleteState(void);
	~LevelCompleteState(void);


	void Update(float deltaTime);
	void Render(void) const		;
	void Enter(void)			;
	void Exit(void)				;
};

